Given how popular this card is in the Nihil Zero set already, it's no wonder fans are all about this relatively new Mega
The second ability comes up far more often than I would have guessed initially, making blocks difficult as well as threatening lethal via trample during the late-game
Upgrading the deck As usual, having two copies of the Starter Deck allows you to make the main plan much more consistent, cutting out some cards that don't contribute as much, especially those with higher ink costs
8 Chaos Orb Rare - $5,995 One of the original Magic myths, Chaos Orb is a delightfully weird little card that is banned in practically every format due to being a dexterity card that requires players to physically flip the card from the height of one foot in the air, destroying all cards it touches when it lands
Ward stops your opponent from targeting them for any reason other than to challenge, keeping them safe from instant banish effects, being forced to exert or other similar effects