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"At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result)." "When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it." Related: result [spoiler=Spell/Trap effect] A Spell/Trap effect is the specific effect of a Spell/Trap, rather than card effect that would apply to all kinds of cards, or a monster effect, which only applies to monsters
And I dont find the Invocation art particularly compelling, although it's fine
Its demand isnt limited to collectorscompetitive players also recognize Aces value as part of certain deck builds, which adds to the scarcity