The two colors with the best balance of threats and removal are going to be the best foundation for your deck
It comes down for 2, it can adapt for 2, and its an easy way to generate tokens to ramp you or give you sac fodder
This can protect a blocker, save an attacker from a combat trick, reuse an Enters effect, power a combo, or just be a stunning surprise to a table
Bitter Work Bitter Work does not replace the host of other 3-cost green enchantments that draw you cards, but those don't come with a beefy 4/4's worth of stats
While this obviously pairs up well in most high-toughness matters decks, such as Doran, the Siege Tower, this card still will be a great curve-topper for almost any green deck with huge creatures and a decent amount of mana ramp