While many of these cards were very powerful during their original print run, some are not quite as powerful in newer tournament settings
The flavor wins make it onto the interesting sorceries and instants, including Reprieve, which is (almost) a two-mana white counterspell, and You Cannot Pass that can destroy blocked creatures
You got an Energy, a bunch of common and uncommon Pokmon and Trainers, then a reverse hollow (or if you were lucky, alt-art, Trainer Gallery, etc), and a rare
Aurorus (Illustration Rare) embed::[[Aurorus (me3-92)]] Aurorus also deserves a mention here
This usually results in a pile of 6-10 cards, more if my deck needs a lot of mana to get going, less if I dont have access to a lot of good options and am trying not to replace too many of my lands with mana rocks