Heres an outline: 5-8 removal spells 4-6 card draw spells (including flashback cards) 4-6 payoffs (Sahagin, Shantotto, etc.) 2-3 other creatures (Wyvern, Ice Flan, etc.) 17 lands The deck is fairly simple to put together, and really doesnt want much outside of removal, card draw, and payoffs
Dragon Tribal Synergies : The deck is packed with powerful dragons and support cards that enhance dragon tribal strategies
The main gameplay loop is about establishing early board presence with supportive glimmers, then leveraging Sapphires resource tools to unleash mid- to high-cost characters that snowball Lore quickly
I'm also wondering if there's any way to take advantage of the colorless mana generation, perhaps by naming a basic land
But the pools of artifact and enchantment support cards are so deep that you dont really need a particular reason to piggyback some prowess cards on top of them if you simply decide thats the direction youd like to take the deck