Magic: The Gathering Arena gives new players a bit of a jump start by giving them a variety of starter decks to choose from
Misplays can happen, and when its due to game-pieces being sub optimal, its no fun
Azorius Control: A classic control strategy relying on counterspells, board wipes (e.g., Supreme Verdict), and planeswalkers like Teferi, Hero of Dominaria to dictate the pace of the game and eventually win through overwhelming card advantage or an unassailable board state
U: Until your next upkeep, Ertai's Familiar can't phase out
Mana ramp cards like Rampant Growth and Knight of the White Orchid, mana rocks like Worn Powerstone and Sol Ring, tutors like Idyllic Tutor, Demonic Tutor, or Imperial Recruiter, recursion spells like Eternal Witness and Argivian Find, and card drawing/filtering spells like Rhystic Study, Dig Through Time, Wheel of Fortune, and Faithless Looting can all be cards that fit within this category