This is good fixing, although I think the duals are usually a little better
However, damage counters from the base damage of a Pokemon move is affected by the weakness and resistance mechanic
D-Tier Not Even Worth Discussing Cards: Arcum's Astrolabe, Chrome Mox, Dark Depths, Dig Through Time, Eye of Ugin, Field of the Dead, Gitaxian Probe, Hogaak, Arisen Necropolis, Mox Opal, Mystic Sanctuary, Oko, Thief of Crowns, Once Upon a Time, Seething Song, Skullclamp, Summer Bloom, Rite of Flame, Krark-Clan Ironworks, Golgari Grave-Troll, Tibalt's Trickery, Treasure Cruise, and Uro, Titan of Nature's Wrath
This white, blue, and black deck has a strong focus on Human creatures, which makes sense given the nature of the Imperium of Man, clues, and a new mechanic that the deck introduced called squad
Each creature you tap while casting a legendary creature spell pays for or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn