Deck Themes This deck casts a wide net to encompass modified creatures, including support for equipment, auras, and +1/+1 counters, which stretches things unfortunately thin
Then you offer opponents incentives to attack elsewhere, like with Vow of Wilderness, Bloodthirsty Blade, or bringing some chaos with Illusionistss Gambit
The second ability gives all damaged opposing characters Reckless for their next turn
Even if you only get a few cards off him, he's a pretty good draw engine in a Jund shell, and even as a commander he can definitely do a lot of work - he restricts what you reasonably might want to use your removal on, but turning all your removal into cantrips is quite a scary thing when he also provides a reasonable win condition on his own
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