However, its in Arthurs ability that he truly shines: when played, he can give a chosen character Challenger +2 and Resist +2 (that means they get +2 Strength while Challenging and a reduction of 2 damage thats being dealt to them), plus they can also challenge Ready, not Exerted, characters on the same turn too
94 $0.10 Mother Knows Best 95 $0.07 Stampede 96 $0.13 Steal from the Rich 97 $0.14 Sudden Chill 98 $0.08 The Beast is Mine
It will take a team with a cunning mind, an observant eye, and a playful attitude to solve the mysteries that await you
It's a pretty simple concept that opens up a lot of different lines of play once you start to get the hang of the basics of the game, but at the same time, none of these cards are so overly complex that they're too daunting for beginners like myself
Is this the right way to give them out