We have access to old school sacrifice fodder, Solemn Simulacrum, who gives us a land when it enters and a card when it leaves, Body Launderer, who lets us bring a non-rogue creature back from the graveyard, and Hallowed Spirit Keeper, who makes a tonne of tokens, making it way more profitable for us to board wipe
Unless your goal is specifically to get this blue instant in your graveyard to cheat its cost later with something like Mizzix's Mastery, this shouldnt make many decklists
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However, it has no Strength, so a location can't defend itself when attacked
You'll make copies of it whenever you cast that sorcery or instant spell, so that's a lot of swings on your turn, but they'll die (exiled) EOT so there is no reason not to swing