Better yet, in a deck that meets its companion restriction, Kaheera, the Orphanguard is solid, being a three-mana lord with the additional upside of giving your team vigilance that essentially starts in your hand each game
1 Kellan, the Fae-Blooded $2.03 As Aura and Equipment archetypes in Commander evolved, so too did the tutors that support them
also their special ability stop at Level 12 which means getting them to Level 12 quicker via other cards wont give them as high of a level as if one waited and used the cards afterwards In the OCG and TCG, monsters cannot have a Level lower than 1, but card effects can freely raise a monster's Level to arbitrarily large values in excess of 12
[Colorless] Cycle Draw Discard a card from your hand
Or you could use the -2 ability (going down to one loyatly) to mill two cards, then you return a creature card from your graveyard to your hand