Teammates ties into my earlier remarks about not wanting to overcommit resources early, because if we have a few of our pieces safe in our hand (e.g., Stoutland/Memory Energy/Devolution Spray), then we can give our opponent a knockout on purpose and use Teammates to grab Rare Candy and Raichu to complete our setup
This is, for example, why many proliferate cards ( You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there ) in Scars of Mirrodin block created a counter in addition to proliferating
So always remember to practice safe Rule Zero (talking with the other people at the table to discuss power levels and what kind of game everyone is looking to have)
Due to being a trophy card, there are only 14 verified copies of it in existence
Satisfaction Everyone zeroes in on Kotis, the FangkeeperKotis, the Fangkeeper's indestructible, and for good reason: it means Kotis, the FangkeeperKotis, the Fangkeeper is really, really hard to deal with