That moment where you discover a new card and become inspired to find a way to break it is one of the best moments of the game for some players, myself included
Nobody outside of the upper echelons of WotC has the facts and data to support or refute this claim, though, so in order to support my argument, I'll illustrate with examples from a handful of MTG's game modes
Theres two solid targets more often than not, and when Sylvan Reclamation is too expensive for you when it ends up in your hand, no worries just cycle it away to hit those land drops
And its certainly not going to happen overnight, because Slay the Spire is a game thats intended to be lost
DIVINATION During your turn, whenever you draw a card, you may move 1 damage counter from chosen character to chosen opposing character