Also, that falter ability has the potential to do far more damage to a player, and can be used diplomatically in a way thats much harder to do with direct damage
We'd certainly say so, even more so if you enjoy the game, the art, the history, or the thrill of owning specific cards
That alone makes it attractive to artifact-focused decks looking to maintain card flow while developing board presence
Its a great chance to stock up on bestsellers, new releases, or even collectible editions at a serious discount
But Initiative does more proactively, both growing your creature quickly, dealing an additional 5 damage, and then eventually getting you another huge creature