Sire has the potential to attack, defend, stabilize the board, and a nice built-in protection in the ward ability it hurts a lot to lose 7 life
On turn one you are rarely wanting to take away the walker either, you want to take away the curve play
Available Products As with other Jumpstart releases, the product is defined by its boosters and the game mechanism which shuffles them together
So, even though she may have a drastic difference in value from the others, I had to include her here
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