Triumph of the Hordes Hordes are scary for opponents, but delightful for you if youre the one in control of them
PALADIN Another class with a very well-defined identity, Paladins are holy (or occasionally unholy) warriors, combining skill-at-arms with an iron belief in their cause
Only by looking at the decklist and seeing things like Arcane Melee might you realize that this was intended to be a politically minded control deck, aka Group Slug
If your opponent is in a very weak position and you think you can kill them with another turn, sure, they can get the untap step, but if you kill them as a result of their lost remainder of the turn, that aggressive play is another incredible option
Ive only had Nights Reach work out in a small handful of scenarios, but its usually just a shrine with no relevant text other than bolstering the effects of the other ones