My suggestion would be to reword the rule to say: You lose the game if you end your turn without a Pokmon in play. This way, after your lone Basic is Knocked Out during your opponents turn, you would have a turn to play cards and hopefully find another Pokmon to put into play
Trading may prove most valuable specifically for obtaining Crown Rares, Pokmon TCG Pocket s rarest cards of all, as it would take most of a year opening two packs daily to earn the 2500 Pack Points required to buy one
Blue-Eyes Chaos MAX Dragon is better for OTK strategies with only one attack, but this card can still pull a victory in the mid-to-late game
All-Out Assault Archetype of Finality Bow of Nylea Company Commander Corrupted Key (playtest) Crossway Troublemakers Death Baron Etrata, Deadly Fugitive Felhide Petrifier Hish of the Snake Cult (playtest) Maze Abomination Nalia de'Arnise Nightshade Peddler Ohran Frostfang Onakke Catacomb Rules Lawyer Saryth, the Viper's Fang Turntimber Basilisk Venom Sliver Witherbloom, the Balancer Zagras, Thief of Heartbeats Zur, Eternal Schemer
What Kind of Land Destruction Would Be Acceptable