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Two mana is a lot to hold up, and given that most wins in cEDH often present themselves from situations where a player bursts ahead rather explosively, odds are that any time a player is going to win youll either wish for a narrower, but more efficient, one-mana counterspell (Miscast, Dispel, etc.), or just a plain old Silence
Even with these risks, it remains a top choice
We have a few spells that are basically "free" thanks to their effects, which untap a number of lands equal to the mana you use to cast them
She leans into a very thieving style of gameplay, where the goal is not just to remove your opponents cards, but to use those cards against them