The game has more depth than I initially expected, and that is a pleasant surprise
I sort these per type, subtype - artifact, creature, equipment, instant, sorcery, vehicle, attraction - rarity and alphabetically, even though only 6 colorless instants and 9 colorless sorceries exist at the time of writing this article
Due to the way in which white removal is split I am happy with a couple of removal spells that are narrower in my cube provided they have this level of power
Not only does it take your opponents further from victory, the card draw can help set up your future turns - allowing you to start using Ursula to churn three lore while protected by that eight willpower
Having a copy of something scary and forcing it out of blocking range and into the red zone is a great way to win a game