Character cards have some extra elements to them too: A character can have different variants (which means a character can ignore a deck card limit, but their forms cant) which can shift between each other for a reduced fee
As always, the control gameplan has a few phases
In a lot of decks, you'll want to start the game with extra one and two-cost cards in your hand that you can turn into ink, ensuring that the cards you draw are more likely to be higher cost and value
Levels: Some spells will have effects that change across three different levels depending on the amount of mana paid, indicated by the new keyword Levels. Flashback: The Flashback mechanic returns, this time appearing in a cycle of Towns. Land Cycling: Convenient abilities like land cycling, island cycling, and swamp cycling, which allow players to search their library for specific land types, will also be included
Cards like The Queen, Commanding Presence and Gaston, Intellectual Powerhouse are about as tricky as things get, but they simply do what they say on the card and get players used to the powerful (at least in my eyes) shift mechanic, which is a cost reduction method