[Decks with good synergy] Basically, Spell/Trap removal can often be handled by non-Legend cards, but in some cases, there are decks that struggle to deal with Spells and Traps using their main gimmicks
There are also value creatures like Aether Channeler and Helpful Hunter that can fill out your curve and serve as blink targets
P/T Number 137 Language English Not Legal Formats Alchemy, Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pauper, Pioneer, Standard, Timeless, Vintage Rulings (1/19/2018) You activate X's first activated ability while X is on the battlefield under your control
In a combo-heavy deck (like synchro decks tend to be), this is fantastic at replenishing your resources and for giving you even more monsters to synchro summon with
But before I dive into a look at the 100 worst Magic cards of all time, I want to define what separates a just kind of bad Magic card from one of the truly worst of all time