That you can choose to transform Jecht, Reluctant Guardian any time you deal combat damage to a player feels particularly dangerous, as if you play this card right, you can unleash its Saga abilities to devastating impact
It doesn't have to be attacking the same player, planeswalker, or battle that Shaun is attacking
When it came time to finalize card names, the card was updated to be called Meteor Strike and I remember having a conversation with Gavin Verhey, Zakeel Gordon, and Daniel Holt after that
I mean, without that restriction, he'd immediately go infinite by himself, so it seems like we're stuck playing by Wizards ' rules
Especially if you can ramp to these on turn 3, theyll provide an incredible defense until they grow to game-winning size (also try giving them evasion with cards like Temperamental Oozewagg or Meteoric Mace)