The way they're played is to stall with Chansey while attaching a Fire Energy to Moltres every turn and then scooping Chansey up when it gets too much damage, using Wildfire, putting Chansey back down, scooping Moltres up, putting Chansey out, attaching Fire Energy to Moltres, etc
If players want to quickly increase up how many damage counters they can place on Incineroar GX, while also gaining an equal amount of darkness-type energy cards, trainers can use Incineroar's Scar Charge ability to pile on both
Mizzix of the Izmagnus I know, don't play him
It appears to be a sort of burning purple fire that drips like water, matching the colour pattern and shape language of Amethyst ink
Its a 3-mana instant that forces a player to exile all lands in their graveyard