If you can grant the Dino indestructible, it can remove every creature your opponents control and still come out on top
It brought cards up to the stage like Foster, as well as dipping into the vast array of obvious triggers and engines, from Goblin Bombardment to Fecundity
In builds with multiple Mines, it's not uncommon to draw 2-3 cards each turn, tap down all the mines for an improvise card, play a bunch of cheaper artifacts, make an attack, and pass the turn to repeat again later, all while keeping opponents off Mine's extra draws
The jungle setting combined with the gauzy style of fantasy genre illustrations from this era make for some unforgettable works of art that deserve special plaudits
Exiling any nonland permanent is a brilliant start, offering universal removal to get yourself out of the tight spot youre likely in after committing turns to the ramp and color fixing necessary to cast the card