Jace's Archivist gives Nekusar a repeatable way to reliably deal 7 damage to each opponent every turn, but the deck often drops the ball by running advantage spells that dont say draw (specifically, Strategic Planning instead of Ponder or Brainstorm)
Sure, I might be able to swing for some serious damage if all goes well, but the main plan isn't to get Reidane out as quickly as possible, but to slow my opponents down and force them to use their removal on my stax pieces
Our deck is also a +1/+1 Counter deck, adding counters to our creatures with Renata, Called to the Hunt, ramping with Rishkar, Peema Renegade, drawing cards with Fathom Mage, and protecting our creatures (and drawing more cards!) with Inspiring Call
The two-mana mode for Rise and Shine does a pretty solid Ensoul Artifact impersonation despite the fact that it cant target an artifact creature
Fuse cards function similarly to spells with multiple modes, like Cryptic Command