Meanwhile, Hour of Promise is a good ramp card that could definitely show up in a jank deck, especially if we can use it to tutor up some land-based combo like Dark Depths and Thespian's Stage, but it's really just an upgraded Explosive Vegetation, and I just can't imagine putting Explosive Vegetation on the Against the Odds poll
Finally, a fringe (but playable option) is to have no dedicated win conditions
It will also continue to trigger if the Attraction somehow loses the midway counter
Elves, Treefolk, and the very soul of the forest itself resist attempts to stripmine and harvest all the resources, not knowing the tragic fate that awaits them (spoilers, for a 25-year-old plot point I guess.) The final act depicted in the art of the set is that of the end of the war, when the apocalypse is about to, or has come
This is great at 3cmc