What should you keep in mind while playing it
Quick expansion: Anaba Spirit Crafter, Ragemonger, Kragma Warcaller, Felhide Petrifier, Neheb, Dreadhorde Champion, Fanatic of Mogis, Deathbellow War Cry, Boros Reckoner, Tahngarth, Talruum Hero, Glint-Horn Buccaneer, Lord of Shatterskull Pass, Ferocity of the Wilds, Larceny Goal cards: Didgeridoo, Neheb the Eternal Tribal commander: Neheb, the Worthy PIRATES Pirates have appeared in Magic only occasionally, but have a strong identity based around reckless aggression, betrayal, treasure, and theft
Ayara rarely attacks or blocks, especially since it will probably lack tribal support
Dismiss had already demonstrated the joy of counters that didn't cost a card, but Mystic Snake had the ability to become more than that
Rarity in Magic has evolved from a printing quirk to a sophisticated tool for game balance and, now, a multi-layered system driving a vibrant secondary market