First strike is a marginal ability that requires blocking to begin with (on one side or the other) and requires that you have more power than the opponent has toughness to even matter (give or take the stray dealing of first strike damage followed by a removal spell)
instead, the penalty for the condition is to stop them from moving away from the Active Spot by retreating, as well as ensuring theyre unable to attack
Fetchlands work by paying one life, then you search your library for one of two colors to play instantly, then shuffle your deck
They fly higher, faster, and more gracefully than any of my own designs. Noboru, master kitemaker Illustrated by Anthony S
When you play, you become a part of a community, and often players lend each other cards