A handy EDH deckbuilding tip is to look for artifact destruction thats either flexible, like Tear Asunder, or synergizes with your game plan, like Sundering Growth in token decks
Mayaels Aria The only alternate win-condition on the list, Mayael's Aria lets you snowball in value if your biggest creatures go unchallenged
For the holos and rares, the raw Youtube data from 11 boxes was as follows (the dashed line showing where the transition from H6 to H5 and from R6 to R5 would occur): image396693 10.6 KB image396724 11.3 KB There isnt enough data to say anything definitive about individual card rarities here, but I would not be surprised if all the R5 cards were Trainer cards
The card doesnt really move the needle in Vintage Cube, but it is quite appealing if were looking at an environment thats closer to Arena Cube
Of course, Doubling Season was only the beginning, and today we're going to unpack some of the best of what I'm calling "Counter Increasers." I'm using "increaser" rather than "multiplier" or "doubler" since not every card we're going to talk about doubles or multiplies the number of counters on our stuff