With Dimir in Final Fantasy Limited, it's all about putting early game threats on the battlefield while keeping your opponents off of their best cards to slowly but surely win the game
White is starting to see some good draw options, but remains behind the other colors
Why double block and trigger rampage when you can just take a bit of damage and wait for either a removal spell or a single blocker that was big enough
There are powerful and budget commander options with Krenko, Mob BossKrenko, Mob Boss, Pashalik MonsPashalik Mons, and Muxus, Goblin GrandeeMuxus, Goblin Grandee
However, there was another unexpected obstacle to including certain Final Fantasy moments that I wouldn't have guessed until I talked to the set's designers