Continue the subset of cards that don't care if you connect with an opponent, but rather look to any combat damage dealt, so these become super effective: Five-Alarm Fire, Holy Avenger, Sword of Hours, Lost Jitte, Tamiyo, Field Researcher, and the infamous Umezawa's Jitte
Then when yours swings on the next two turns you'll draw - not deal damage, but swing, and just once-per turn so this alone works for that
The last time we checked, that was good for literally nothing
#10 Core Prowler Mirrodin Besieged, Uncommon Something of an oddity to start the list off with, Core Prowler is here almost exclusively because of its combo potential
Next time I will cover Format Staples