Instead of wasting our Don on non-threatening units, we can develop Rush Kaido, trash a Life card, and start going for our attacks, making it even harder for the opposing player to counter all of our attacks
A cheap, repeatable sacrifice outlet is also generically strong, so you lose out on very little when you play this
Enchantments that turn into enchantment creatures Another trope we wanted to hit was the feeling that something was out there, similiar to how film characters feel something isn't right, but there's nothing there that they can see
On turn three, you can just activate its ability for the win
Magic: The Gathering is a fantasy trading card game that supports a colorful variety of creature types, some of them unique to the game, and others, like Goblin, being more universal fantasy species