Again it was a very small set coming in at just 113 cards, but the need for the base set Charizard took over everyones mind, making these an incredibly popular set amongst old and new collectors
Anchor to the Aether Bant Charm Bury in Books Chronostutter Civic Guildmage Eternal Isolation Ether Well Excommunicate Forced Landing Forced Retreat Grasp of Phantoms Griptide Isolation at Orthanc Jeskai Charm Nightscape Apprentice Oust Proteus Staff Quarry Colossus Remorseless Coup Repel Roil Spout Shadow Guildmage Spin into Myth Submerge Sunscape Apprentice Super-Duper Lost Swirling Torrent Teferi, Timeless Voyager Temporal Eddy The Spot's Portal Time Ebb Vedalken Dismisser
You also get lots of value from creating 4/4s with cards like Elemental Bond and Garruk's Uprising hanging around
Its exactly the type of deck that you should be looking to sleeve up for your next tournament
The prize support breakout looks a little something like this 0 Wins: 50 gems, 1 to 3 eight-card boosters, and all the cards you drafted 1 Win: 100 gems, 1 to 3 eight-card boosters, and all the cards you drafted 2 Wins: 200 gems, 1 to 3 eight-card boosters, and all the cards you drafted 3 Wins: 300 gems, 1 to 3 eight-card boosters, and all the cards you drafted 4 Wins: 450 gems, 1 to 3 eight-card boosters, and all the cards you drafted 5 Wins: 650 gems, 1 to 3 eight-card boosters, and all the cards you drafted 6 Wins: 850 gems, 1 to 3 eight-card boosters, and all the cards you drafted 7 Wins: 950 gems, 1 to 3 eight-card boosters, and all the cards you drafted The boosters are all listed as a Chance for Extra Boosters but there really isnt any particular information surrounding that maybe if you go 7 and 0 you get 3 or 7 and 2 you only get 1