Please, let Pull from Tomorrow stay in the past and embrace new, much better draw spells
Love this thing loads in a modern deck at the kitchen table with that killing fun times commencing

Angel's Herald Argoth, Sanctum of Nature Barbed-Back Wurm Behemoth's Herald Bereavement Blazethorn Scarecrow Controlled Instincts Crabapple Cohort Dragon's Herald Dramatic Entrance Eastern Paladin Elvish Farmer Elvish Healer Encase in Ice Flare of Cultivation Flooded Woodlands Freyalise, Llanowar's Fury Garruk, Caller of Beasts Giant Caterpillar Graveyard Dig (playtest) Green Sun's Zenith Greener Pastures Haunting Apparition High Seas Homarid Shaman Hoof Skulkin Horned Kavu Hunt the Hunter Hunting Drake Ivy Lane Denizen Jund Jungle Patrol Kaervek's Hex Keeper of the Beasts Kelsinko Ranger Khalni Hydra King Crab Liberated Dwarf Lure of Prey Magus of the Order Master of the Hunt Master of the Wild Hunt Avatar Mind Harness Momir Vig, Simic Visionary Natural Order Night Soil Norwood Priestess Oran-Rief, the Vastwood Orcish Healer Ovinomancer Paragon of Eternal Wilds Permafrost Trap Phelddagrif Phyrexian Reaper Possessed Centaur Quirion Druid Rage Weaver Regal Force Rhonas's Monument Savra, Queen of the Golgari Scarred Puma Seedling Charm Shivan Wurm Slay Snow Hound Sparkcaster Spike Breeder Splintering Wind Squirrel Farm Stampeding Serow Stampeding Wildebeests Summoner's Pact

They add in powerful abilities that are hard to answer
Party Thrasher There is a deck where Party Thrasher just spews value, like with Inti, Seneschal of the Sun and Laelia, the Blade Reforged