You can copy a fetch land to ramp out a bunch of lands at once, or copy a game-winning ability to end the game in a wild way
One game I tried to be extra conservative with my cards in order to avoid this problem, but by not playing many cards early on, my opponent was able to quest without consequence and gain a huge early lead
If you don't have Tiana, these are all great cards that will help you keep a healthy hand Amethyst/Steel Playstyle Might and Magic combines un-counterable bounce abilities with large, well-statted characters that are difficult to remove thanks to Resist
This is incredibly smart and I dont just mean in a kind of Wow, thats actually a great tutorial but also in a strategic capacity
This card has seen play in multiple Legacy archetypes, in Modern Affinity, and Standard Prowess, and its only been online for a few days