Wrenn's Resolve + Reckless Impulse + Light Up the Stage The trifecta of Wrenn's Resolve, Reckless Impulse, and Light Up the Stage should be in virtually every cast-from-exile deck, for these are the most efficient draw spells in the archetype
In order to gain a solid advantage from the Tomb, you should be the beatdown in order to take advantage of the loss of life as well as make the 4/4 body a scary reward
I mean, its a stupid card that probably shouldnt have been printed
That is, if Gigantoplasm is a copy of a creature with base power and toughness 2/2 and you activate its ability making it a 4/4 creature, another creature that becomes a copy of Gigantoplasm will have base power and toughness 2/2
Itll be sweet in Depala, also, and it can go infinite with Deadeye Navigator, presuming you have a way to capitalize on the creatures entering infinite times (you will need to crew the vehicle to flicker it, mind)