"Encourage" them to attack instead
Like most Magic: The Gathering cards, the value of Disenchant depends on a few consistent factors: its rarity, the printing and finish (regular or foil), its physical condition, and the set it was printed in (Arena League 1996)

Tutors: Transmute Artifact, Gamble, Mystical Tutor, Personal Tutor Ramp: Mana Crypt, Solemn Simulacrum, Thran Dynamo, Gilded Lotus, Mana Vault, Grim Monolith, Basalt Monolith, Voltaic Key, Coalition Relic Disruption: Force of Will, Mana Drain, Counterflux, Vandalblast, Blasphemous Act, Pongify, Rapid Hybridization, Cyclonic Rift Draw: Rhystic Study, Recurring Insight, Consecrated Sphinx Utility: Lightning Greaves, Ral Zarek, Time Stretch, Dack Fayden, Sensei's Divining Top Lands: Academy Ruins, Strip Mine, [Reliquary Tower]], Command Tower, Sulfur Falls, Steam Vents, Shivan Reef, Desolate Lighthouse, Cascade Bluffs, Scalding Tarn, Volcanic Island, Minamo, School at Water's Edge, Ancient Tomb, Myriad Landscape If you're mad enough to fully bling out a Coin Flip deck, then here's a list for you to ponder: Next One's A Secret
This is basically a budget choice
Uncommons Theres a bit more latitude with splashing uncommons, but you still dont want to get too carried away