A typical play pattern back in the day was casting your first Jar, finding a second copy of it, casting it again, and then eliminating your opponent with the help of Megrim
Goofy and Ludwig are questing aces with 3 lore a piece, and while Gadget is as well, you could end up getting her for cheaper if you have the 2 cost Gadget in play
Type Four, as a reminder, is a format where you have infinite mana for things, as much as you need, but can only cast one spell per turn
#3 The Change Is (Mostly) Out of Their Control This means that the catalyst for the change needs to be external rather than internalor, in other words, the player isn't going to be able to simply choose when his or her creature will change into a Werewolf
Which sounds obvious until you have played with proxies that do not