This deck plays defensively, using Events to protect the Leader and survive until you hit your win condition
But when you battle someone - and that someone happens to have a rare card that you don't - you get the prompt to add that person as a friend at the end
As the business grew, he realized making his own game would not only be more profitable but a lot more fun
There's a couple of issues at play here - the cards are obviously not in packs at this point, and while the rarity makes it pretty easy to compose boosters of 11 commons, 3 uncommons, and 1 rare/mythic, the cards are not sorted per set -- are there any considerations to be made regarding to mixing sets
They dont go away as steps, phases, and turns end, and effects that add mana of any type to your mana pool cant give you energy counters