Cards that are powerful in Infinity, or that have collector demand independent of competitive play, hold value better
Right now, they're more flavor than function, but as weve seen with gates, theres demand for novel card types like this
You can then simply recycle it back on board, frustrating the enemy
Flavor Text: "Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes."

Chaos Okaun, Eye of Chaos | Illustration by Yongjae Choi Commander (2) Zndrsplt, Eye of Wisdom Okaun, Eye of Chaos Planeswalker (1) Creature (19) Creepy Doll Frenetic Efreet Goblin Archaeologist Goblin Engineer Goblin Kaboomist Goblin Traprunner Karplusan Minotaur Kediss, Emberclaw Familiar Krark, the Thumbless Mogg Assassin Mutalith, Vortex Beast Niv-Mizzet Parun Roaming Throne Sakashima the Impostor Spark Double Tavern Scoundrel The Locust God Tribute Mage Yusri, Fortune's Flame Instant (11) Chaos Warp Counterspell Cyclonic Rift Desperate Gambit Fighting Chance Fling Muddle the Mixture Negate Soul's Fire Temur Battle Rage Whir of Invention Sorcery (9) Blasphemous Act Gamble Game of Chaos Reckless Handling Seize the Day Slip Through Space Squee's Revenge Stitch in Time Vandalblast Enchantment (7) Chance Encounter Footfall Crater Impulsive Maneuvers Mirror March Planar Chaos Propaganda The Apprentice's Folly Artifact (14) Arcane Signet Boompile Commander's Plate Crooked Scales Izzet Signet Krark's Thumb Lightning Greaves Mind Stone Shadowspear Sol Ring Swiftfoot Boots Talisman of Creativity Thought Vessel Whispersilk Cloak Land (34) Academy Ruins Buried Ruins Cascade Bluffs Command Tower Exotic Orchard Great Furnace Inventors' Fair Izzet Boilerworks Myriad Landscape Reliquary Tower Rogue's Passage Shivan Reef Steam Vent Stormcarved Coast Sulfur Falls Temple of Epiphany Training Center Island x6 Mountain x11 True chaos decks are ones that maximize the randomness of the game by casting spells with huge splashy effects that dont necessarily have a specific goal in mind
