Anti-Venom, Horrifying Healer Attended Healer Centaur Healer Compassionate Healer Cult Healer D'Avenant Healer Daru Healer Drannith Healer Elrond, Master of Healing Elvish Healer Expedition Healer Faith Healer Femeref Healer Hallowed Healer Heal Heal the Scars Healer of the Glade Healer of the Pride Healer's Flock Healer's Hawk Healer's Headdress Healing Grace Healing Hands Healing Leaves Healing Salve Healing Technique Infirmary Healer Ioreth of the Healing House Kalastria Healer Katara, Heroic Healer Kithkin Healer Kitsune Healer Liliana, Heretical Healer Master Healer Niambi, Faithful Healer Night Nurse, Healer of Heroes Orcish Healer Orim, Samite Healer Potion of Healing Samite Healer Sun-Blessed Healer Treefolk Healer Troubled Healer
(That is, unless you're playing a singleton format like Commander.) And it can be tricky: What separates a four-of card from a three-of card
In particular, this doesn't cause the final chapter ability to trigger again
If you do, Identity Thief becomes a copy of that creature until end of turn
Loot, the Key to Everything does this quite well