If the game's going long and you're running out of gas (or you're stuck with a mediocre opening hand with an Inspector and lands) then Clues fulfill their standard function: Sink your surplus mana into extra card draw
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Making the best use of Lost Caverns new Descend mechanic, Terror Tide deals field-wide damage based on the number of permanents in your graveyard
This gives it a ton of range, as it finds ramp (Jukai Naturalist, Sanctum Weaver), card draw (Sythis, Harvest's Hand, Enchantress's Presence) and pillow fort cards (Ghostly Prison)