The Blue Scribes start out the battle with the six spells of the Lore of Tzeentch but, as soon as one is used, their entire list is reshuffled to produce six random spells picked from all lores of magic in the game, which then keep being reselected every time one is used
This Stage 1 cards most notable feature is its 100 HP, providing durability across multiple turns
Underworld Breach One of the most powerful combo enablers in Magic and arguably the best red wincon, Underworld Breach gives escape to every single card in your graveyard
Buying enough packs to get wildcards to craft the current meta's best decks alone can be pricey, and that's ignoring access to drafting events, Mastery Passes, cosmetics and the like
Even mobile would be enough, and don't even as part of the gameplay