In a meta where dealing 1 damage to an opponents creature matters this is potentially: three mana kill a creature, deal 4 to opponent, draw a card and thats a great card
Throughout it all, Archenemy proved to be a clever, high-stakes playing format requiring much thought, and plenty of ingenuity to stay alive
Drawing random cards from a shuffled deck makes gameplay balanced and less predictable and more exciting, but some cards with special abilities, like scry, can skirt the rules a little
One color decks One-color decks often like to use only basic lands of that color, and thats perfectly okay
The ultimate goal is to get all of Azoriuss excellent interactive spells, like Swords to Plowshares, Path to Exile, and Dovin's Veto, even better by drawing a card with Raffs ability