This means that the battle card type wont show up in all (or even most) sets, but its a tool that can be used by the games designers if it fits a sets flavor or mechanics
Aggressive Goblin Tribal Synergy: Filled with Goblin lords, token generators, and damage-dealing effects, this deck takes full advantage of Goblin tribal synergies to swarm the board and maximize Krenko's power
I wish that if Red/Green was meant to be a secondary ramp archtype, we saw a bit more from Red than Horned Stoneseeker that pushed powerstones some for the deck, but Red is solid enough with some good creatures
It also gives the designers carte blanche to try a bunch of oddball designs that they would never try in a main set, and quite a few times we've seen cards that started out as "Un" set designs end up as real cards
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