Craft it later on down the line to get Sandswirl Wanderglyph, an Angelic Arbiter of sorts that can disrupt opponents, beat down in the air, and even be blinked to reset the board wipe on the front side
Removing a game-ending threat for one mana represents incredible value even when opponents gain 10+ life, since dead players gain no life at all
For instance, my daily driver deck, Gahiji, Honored One needs to be able to fetch at least five basic landstwo from Cultivate plus one each from Solemn Simulacrum, Evolving Wilds, and Prismatic Vista
Here is what it looked like: So your first metric is that one thousand cards weighs 1775 grams
They also need some method to finish you off, which is often a card which doesn't do much for the deck otherwise