It occasionally allows for some absurd starts where we manage to make two or three tokens over the first two turns, exile the rest of our hand to play multiple copies and essentially get a free win
Its good when you need to gain life, and the fact that you can reanimate a nonland permanent opens the possibilities for cards like Lunar Convocation, Builder's Talent, and Hopeless Nightmare, among others
Arclight Phoenix When people see Arclight Phoenix, some might think: Hey, its cute when it goes off, in Magical Christmas Land. In reality, its way easier to bin and bring back multiple Arclight Phoenix in a turn: You just need some cantrips and cards that draw and discard, like Faithless Looting or Chart a Course
It has good synergy with the other blue and black mechanics in GTR, Jump-start and Undergrowth. I didnt expect Wizards of the Coast to do so much with it
Remember: The more sides the symbol has, the higher in rarity the card is