the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card
Set: Arcane Rising Edition: 1st Edition Finish: Cold Foil Type: Equipment Subtype: Legs Rarity: Common Class: Generic Arcane Barrier 1 (If your hero would be dealt arcane damage
Set: Promo Finish: Cold Foil Type: Hero Subtype: Young Rarity: Promo Class: Runeblade Life: 20 Intellect: 4 Essence of Earth and Lightning The first time an attack action card you control deals damage to an opposing hero each turn
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Majestic Class: Runeblade Cost: 3 When Looming Doom enters the arena
Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Rarity: Rare Class: Runeblade Cost: 2 Your next Runeblade attack this turn gains +2 [Power]
Idyllic Tutor [Morningtide] OUT174 the player can activate manaSet: Morningtide Type: Sorcery Rarity: Rare Cost: {2}{W} Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. "If one's life is blessed, solutions to all life's problems will appear at the right moment." *The Book of Kith and Kin*